Showing posts with label hardware. Show all posts
Showing posts with label hardware. Show all posts

22% Off Discounts: Purchase Cheap Computer Organization and Design, Fourth Edition: The Hardware/Software Interface (The Morgan Kaufmann Series in Computer Architecture and Design) Review

Computer Organization and Design, Fourth Edition: The Hardware/Software Interface (The Morgan Kaufmann Series in Computer Architecture and Design)

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Computer Organization and Design, Fourth Edition: The Hardware/Software Interface (The Morgan Kaufmann Series in Computer Architecture and Design) Review

Iown all 4 editions of this book, plus the 4 published editions (and one preliminary edition) of the related "Computer Architecture - A Quantitative Approach".
Why?
Because, every time one of these comes out, they become clear standards. The last 20 years have been a period of rapid changes in computing. Fortunately Patterson and Hennessy somehow find time to update their books about every 5 years, not only adding new material, but also improving the pedagogy and readability for different audiences.
This book offers a thoughtful combination of printed and electronic information that potential authors should study, as this combination has evolved across the various iterations.
I especially appreciate the reader's guide (page xvii), which highlights different paths through the book for different audiences. This is very important in books that cover material comprehensively, as not everyone needs to read everything, especially the first time through.
This edition is well worth having, even if one already has the earlier ones. The additional material on multiprocessors is especially crucial, given that uniprocessor performance growth has slowed, and multiprocessor software remains challenging.
I spent many years trying to get people to write software at the highest level possible, but the otherwise-desirable trend in that direction can have one unfortunate side-effect. Some younger software designers have little or no experience with computer architecture and hardware/software interface, and it is all too easy to create performance and scalability surprises that could easily be avoided.
I'd strongly recommend this book to avoid such surprises. Even if a programmer writes in very high level languages, some knowledge of the lower levels and their pitfalls goes a long way.
I used to recommend the other book to people like technology journalists, venture capitalists, and financial analysts, i.e., people who are rarely computer professionals, but need to understand computer technology and its trends. Many such have been surprised to find the book was useful to them.
However, as Patterson and Hennessy have reworked the balance of material between the two books, the more introductory material is located here, whereas the other book is more appropriate for computer designers or software people working close to the hardware.
Hence, the next time someone needs to understand computer technology, well-explained by experts, this is the book I'd recommend.

Computer Organization and Design, Fourth Edition: The Hardware/Software Interface (The Morgan Kaufmann Series in Computer Architecture and Design) Overview


The best-selling computer organization book is thoroughly updated to provide a new focus on the revolutionary change taking place in industry today: the switch from uniprocessor to multicore microprocessors. This new emphasis on parallelism is supported by updates reflecting the newest technologies, with examples highlighting the latest processor designs and benchmarking standards. As with previous editions, a MIPS processor is the core used to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/O. Sections on the ARM and x86 architectures are also included.

A companion CD provides a toolkit of simulators and compilers along with tutorials for using them, as well as advanced content for further study and a search utility for finding content on the CD and in the printed text.

Covers the revolutionary change from sequential to parallel computing, with a new chapter on parallelism and sections in every chapter highlighting parallel hardware and software topics.
Includes a new appendix by the Chief Scientist and the Director of Architecture of NVIDIA covering the emergence and importance of the modern GPU, describing in detail for the first time the highly parallel, highly multithreaded multiprocessor optimized for visual computing.
Describes a novel approach to measuring multicore performance--the "Roofline model"--with benchmarks and analysis for the AMD Opteron X4, Intel Xeon 5000, Sun UltraSPARC T2, and IBM Cell.
Includes new content on Flash memory and Virtual Machines.
Provides a large, stimulating set of new exercises, covering almost 200 pages.
Features the AMD Opteron X4 and Intel Nehalem as real-world examples throughout the book.
Updates all processor performance examples using the SPEC CPU2006 suite.


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