Showing posts with label software engineering. Show all posts
Showing posts with label software engineering. Show all posts

36% Off Discounts: Purchase Cheap Design Patterns: Elements of Reusable Object-Oriented Software Review

Design Patterns: Elements of Reusable Object-Oriented Software

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Design Patterns: Elements of Reusable Object-Oriented Software Review

This book really changed my way of thinking about object-oriented design. The idea is that when designing a new class hierarchy, though implementation details may differ, you often find yourself using the same kinds of solutions over and over again. Rather than approaching each design task out of context as an individual, isolated problem, the strategy is to study the task and identify the underlying design pattern most likely to be applicable, and follow the class structure outlined by that pattern. It's a "cookbook" school of design that works amazingly well.
There are other advantages to this book. It isolates 23 of the most common patterns and presents them in detail. You wouldn't think that 23 patterns would be enough, but once you become adept at recognizing patterns, you'll find that a large fraction of the patterns you use in practice are among these 23. For each pattern, the book carefully presents the intent of the pattern, a motivating example, consequences of using that pattern, implementation considerations and pitfalls, sample code (C++ or Smalltalk), known uses of that pattern in real-world applications, and a list of related patterns.
Upon first reading, you will start to recognize these patterns in the frameworks you see. Upon second reading, you'll begin to see how these patterns can help you in your own designs, and may also start to see new patterns not listed in the book. Once you become familiar with the pattern concept, you will be able to originate your own patterns, which will serve you well in the future. One of the most valuable contributions of this book is that it is designed not merely to help you identify patterns, but to give you a sense of which patterns are appropriate in which contexts.
I think this book is particularly valuable to many C++ and Java programmers, because of the dynamic and flexible design philosophy it follows. (Its two fundamental principles of reusable OO design are: "Program to an interface, not an implementation" and "Favor object composition over class inheritance".) I've found that many C++ books unfortunately tend to emphasize a rather static and inflexible design philosophy. Many C++ programmers do not realize how the language and the books they've studied from have been limiting their thinking until they have been exposed to ideas from other lanugages. The authors of this book have obviously been influenced by other languages as well, especially Smalltalk, and have brought many of its best lessons to C++ design. Most Java books seem to take after the C++ books, even though Java is a more dynamic language. This book may help Java programmers take full advantage of the extra power offered by their language, if they look deeply enough into some of the lesser-known features its runtime system affords.
Last, but not least, this book is valuable because it names the patterns it uses, and so gives programmers a common vocabulary to describe design concepts, rather than particular implementations. You'll find yourself saying things like, "That would be a good use for a Decorator", or "Should we use a Facade or a Mediator in this case?" I encourage readers of this book to use this vocabulary with other programmers.
In summary, this is one of the few books that I think belongs on every programmer's "must-have" list. Not to overuse a cliche, but like object-oriented design itself, the pattern concept is one of those rare paradigm-shifts in computer programming. It is equally valuable to expert professional and novice student alike. The book has a home page at http://st-www.cs.uiuc.edu/users/patterns/DPBook/DPBook.html

Design Patterns: Elements of Reusable Object-Oriented Software Overview



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47% Off Discounts: Buy Cheap Head First Design Patterns Review

Head First Design Patterns

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Head First Design Patterns Review

At first I didn't understand how they would apply the Head First formula to design patterns. I'd read two head first before this one and I was impressed with those so I took a look and now, not only is it clear how they approached the topic, it's also clear to me that this is the best way to learn design patterns.
The Gang of Four book laid out the basics. Here is the pattern, here are some examples. The head first book goes a lot further. They show you good and bad examples of the pattern. They give solid reasoning behind the pattern. It's great.
There are times when I would look at a piece of code and have the author explain to me that it was based on one of the GoF patterns. I would come away thinking, if that's the pattern, then that pattern sucks. It's clear that patterns can be misapplied. So understanding the the how design patterns are applied, and how they are commonly applied wrongly, or to an extreme, is just as important as understanding the basic mechanics of the pattern itself.
The example code is in Java, but I think this is an ideal book for anyone passionate about patterns.

Head First Design Patterns Overview


You're not alone. At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code. You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead).You want to learn how those principles will help the next time you're up a creek without a design pattern. Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter. With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the "Trading Spaces" show. Best of all, in a way that won't put you to sleep!We think your time is too important (and too short) to spend it struggling with academic texts. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately. In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team.


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30% Off Discounts: Buy Cheap Introduction to Algorithms Review

Introduction to Algorithms

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Introduction to Algorithms Review

First of all, this is the quintessential book on algorithms. If you want to learn, this is the book to get. The information in the book is awesome and it can make an excellent reference.
Students will need a very strong mathematical background and a strong arm to even think about picking up this book because the it is heavy (both physically and metaphorically). Mastery of discrete math is a must, graph theory, programming, and, combinatorics will also help.
With that said, this book falls short in one MAJOR area, explanations. Too often explanations are left out and left as exercises and there are no solutions to the exercises! Or details are replaced by ambiguous statements such as of "cleary, this works", or "it is easy to see that this ...". I get the concept of learning by doing, really I do, but there should be some kind of solutions so the student can CHECK his/her understanding of the material and sometimes the exercises are not about advanced aspects of a concept, sometimes it is the core material. Even if the solution manual only contained a simple answer without the work. Not only would it help tremendously but the purpose of doing the exercises would be preserved; that is the student getting his/her "hands dirty" and working out a problem.
For the love everything good and pure in this universe, I really wish writers of mathematical books would stop using statements like "clearly this works" or "it is easy to see", "it is obvious" etc. While that may be true for you and your brilliant circle of colleagues, everything is not always clear and obvious to your readers. Save all of that ambiguity for your research paper.

A great book should deliver in two areas; it should challenge and it should inform. The challenge is there, no doubt. However in some ways it fails to inform the reader. The authors should really think about releasing a students solution manual to help students learn better. I take away two stars for the reasons stated about.

Introduction to Algorithms Overview

"Introduction to Algorithms, the 'bible' of the field, is acomprehensive textbook covering the full spectrum of modern algorithms: from thefastest algorithms and data structures to polynomial-time algorithms for seeminglyintractable problems, from classical algorithms in graph theory to specialalgorithms for string matching, computational geometry, and number theory. Therevised third edition notably adds a chapter on van Emde Boas trees, one of the mostuseful data structures, and on multithreaded algorithms, a topic of increasingimportance."--Daniel Spielman, Department of Computer Science, YaleUniversity (Daniel Spielman )

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